.. vim: set fileencoding=utf-8 : .. Andre Anjos .. Tue 15 Oct 14:59:05 2013 ========= C++ API ========= .. todo:: Correct the C++ API (it seems to be a copy of bob.learn.activation) The C++ API of ``bob.learn.linear`` allows users to leverage from automatic converters for classes in :py:class:`bob.learn.linear`. To use the C API, clients should first, include the header file ```` on their compilation units and then, make sure to call once ``import_bob_learn_linear()`` at their module instantiation, as explained at the `Python manual `_. Here is a dummy C example showing how to include the header and where to call the import function: .. code-block:: c++ #include PyMODINIT_FUNC initclient(void) { PyObject* m Py_InitModule("client", ClientMethods); if (!m) return 0; if (import_bob_blitz() < 0) return 0; if (import_bob_io() < 0) return 0; if (import_bob_learn_activation() < 0) return 0; return m; } Activation Functors ------------------- .. cpp:type:: PyBobMachineActivationObject The pythonic object representation for a ``bob::machine::Activation`` object. It is the base class of all activation functors available in |project|. In C/C++ code, we recommend you only manipulate objects like this to keep your code agnostic to the activation type being used. .. code-block:: cpp typedef struct { PyObject_HEAD bob::machine::Activation* base; } PyBobMachineActivationObject; .. cpp:member:: bob::machine::Activation* base A pointer to the activation functor virtual implementation. .. cpp:function:: int PyBobMachineActivation_Check(PyObject* o) Checks if the input object ``o`` is a ``PyBobMachineActivationObject``. Returns ``1`` if it is, and ``0`` otherwise. .. note:: Other object definitions exist for each of the specializations for activation functors found in |project|. They are exported through the module C-API, but we don't recommend using them since you'd loose generality. In case you do absolutely need to use any of these derivations, they have all the same object configuration: .. code-block:: c++ typedef struct { PyBobMachineActivationObject parent; bob::machine::Activation* base; } PyBobMachineActivationObject; Presently, ```` can be one of: * Identity * Linear * Logistic * HyperbolicTangent * MultipliedHyperbolicTangent Type objects are also named consistently like ``PyBobMachine_Type``. .. include:: links.rst